Blizzard General Manager Rod Fergusson weighs in on the eve of the launch
Diablo 4 will be here real soon: in nearly 24 hours, actually! When that zero hour actually hits, who knows what’s going to happen?
There was a server slam stress test held on the weekend of Zelda: Tears of the Kingdom‘s release that supposedly went well, but you can’t plan for everything. You can, however, plan to a point, and Blizzard has apparently done just that. Speaking to GamesRadar, Blizzard General Manager Rod Fergusson said the following of the publisher’s prep-work:
“We learned a lot from each of them [the previous D4 tests]. We’re feeling better, like we feel good about that, like all the stuff that we’ve learned.”
“We’ve done the work, and we’ve done a lot of testing, and so we’re prepared. But you know, never say never. It might be a little bumpy on the first day, but our hopes are that, like we did on those weekends, we learn and adapt.”
It’s going to be hard to top Diablo 3‘s launch woes
If you’re planning on taking a few days off of work, just note that “it might be a little bumpy on the first day” seems like a realistic expectation, even from a very optimistic company spokesperson. In any case, it’s going to be extremely difficult to top the rocky launch of Diablo 3.
When Fergusson directly refers to Diablo 4‘s testing in the interview, it’s clear that Blizard has learned quite a bit from Diablo 3‘s development. Even in the face of launch woes, the paid Auction House was arguably the biggest thorn in the community’s side, which was thankfully killed off eventually. We haven’t seen the full extent of Diablo 4‘s microtransaction monetization in 1.0, but there are likely lessons learned from Diablo Immortal there, too.
Blizzard General Manager Rod Fergusson weighs in on the eve of the launch
Diablo 4 will be here real soon: in nearly 24 hours, actually! When that zero hour actually hits, who knows what’s going to happen?
There was a server slam stress test held on the weekend of Zelda: Tears of the Kingdom‘s release that supposedly went well, but you can’t plan for everything. You can, however, plan to a point, and Blizzard has apparently done just that. Speaking to GamesRadar, Blizzard General Manager Rod Fergusson said the following of the publisher’s prep-work:
“We learned a lot from each of them [the previous D4 tests]. We’re feeling better, like we feel good about that, like all the stuff that we’ve learned.”
“We’ve done the work, and we’ve done a lot of testing, and so we’re prepared. But you know, never say never. It might be a little bumpy on the first day, but our hopes are that, like we did on those weekends, we learn and adapt.”
It’s going to be hard to top Diablo 3‘s launch woes
If you’re planning on taking a few days off of work, just note that “it might be a little bumpy on the first day” seems like a realistic expectation, even from a very optimistic company spokesperson. In any case, it’s going to be extremely difficult to top the rocky launch of Diablo 3.
When Fergusson directly refers to Diablo 4‘s testing in the interview, it’s clear that Blizard has learned quite a bit from Diablo 3‘s development. Even in the face of launch woes, the paid Auction House was arguably the biggest thorn in the community’s side, which was thankfully killed off eventually. We haven’t seen the full extent of Diablo 4‘s microtransaction monetization in 1.0, but there are likely lessons learned from Diablo Immortal there, too.