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Warren Buffet’s Berkshire Bought Activision Shares Nearly Worth $1 Billion Right Before Microsoft Took Over

Warren Buffett's Berkshire Hathaway acquired nearly $1 billion (roughly Rs. 7,540 crore) of shares in Activision Blizzard before Microsoft agreed to buy the video game maker for $68.7 billion (roughly Rs. 5,17,880 crore) according to a Monday regulatory filing.Berkshire said that as of December 31, it owned 14.7 million shares worth about $975 million (roughly Rs. 7,350 crore) of the Call of Duty maker.Microsoft announced its plan to buy Activision Blizzard on January 18, in its largest ever acquisition.Activision shares…

Flipkart Raises its IPO Valuation Target to $60-70 Billion for U.S Listing in 2023

Walmart's Indian e-commerce company Flipkart has internally raised its IPO (Initial public offering) valuation target by around a third to $60-70 billion (roughly Rs. 456051.3 crore to Rs. 532003.85 crore), and now plans a US listing in 2023 instead of this year, two sources with direct knowledge of the plan told Reuters.Flipkart, which competes with Amazon in India's booming e-commerce space, had earlier set an IPO valuation goal of $50 billion (roughly Rs. 380002.75 crore), Reuters has reported.The main reason for…

Google to Invest $9.5 Billion Across US Offices and Data Centres, to Create at Least 12,000 Jobs This Year

Alphabet Inc's Google said on Wednesday it plans to invest about $9.5 billion (roughly Rs. 72,345 crores) across its US offices and data centres this year, up from $7 billion (roughly Rs. 53,307 crores) last year.Google said the investment will create at least 12,000 full-time jobs in 2022 and focus on data centres in several states including Nevada, Nebraska and Virginia.The company will open a new office in Atlanta this year, and expand its data centre in Storey County, Nevada, it added."It might seem counterintuitive…

Epic Games Raises $2 Billion From Sony, Lego Parent Company to Build Out Metaverse

Epic Games raised $2 billion (roughly Rs. 15,200 crore) from Sony and the family-owned holding company behind the Lego Group on Monday, valuing the Fortnite creator at $31.5 billion (roughly Rs. 2,39,415 crore).Sony, an existing investor, and the Kirkbi investment company each invested $1 billion (roughly Rs. 7,600 crore), Epic said, with the fundraising to help advance a metaverse partnership the company had entered into with the Lego Group earlier this month to build a metaverse for kids.Metaverse is the latest buzzword…

Elon Musk Willing to Invest $15 Billion of Own Money to Buy Twitter: Report

Elon Musk is willing to invest between $10 billion (roughly Rs. 76,435 crore) and $15 billion (roughly Rs. 1,14,664 crore) of his own money to take Twitter private, the New York Post reported on Tuesday, citing two sources familiar with the matter.The billionaire, who is Twitter's second-biggest shareholder with a 9.1 percent stake, is planning to launch a tender offer in about 10 days and has tapped Morgan Stanley to raise another $10 billion in debt, according to the report.Musk, who is also Tesla Inc's chief executive,…

Elon Musk Says Ready to Buy Twitter, Secures $46.5 Billion In Funding

Elon Musk on Thursday said he has lined up $46.5 billion (roughly Rs. 3,54,562 crore) in debt and equity financing to buy Twitter Inc and is considering taking his offer directly to shareholders, a filing with US regulators showed.Musk himself has committed to put up $33.5 billion (roughly Rs. 2,55,560 crore), which will include $21 billion (roughly Rs. 1,60,200 crore) of equity and $12.5 billion (roughly Rs. 95,360 crore) of margin loans against some of his Tesla shares to finance the transaction. He is chief executive…

Video Game Enthusiast Aleksandr Agapitov Quietly Builds $3 Billion Payments Powerhouse

Aleksandr Agapitov is little known inside video gaming circles, let alone the business world. Yet his company is one of the leading players in the $135 billion (roughly Rs. 10,30,040 crore) video game payments industry, in which gamers spend real money to acquire virtual items.Xsolla, which Agapitov founded in 2005, allows video game producers to sell in-game digital items -- such as “skins” that change a character's appearance or virtual pets -- in exchange for about a 5 percent cut of the sales. Its clients include some…