Lords of the Fallen is the John Wick of Soulslikes
After watching an impressive 30-minute demo of Lords of the Fallen, I had no shortage of questions to ask the game’s creative director, Cezar Virtosu. Over the next half-hour, we’d discuss a wide range of the action-RPG’s new features, from its faster combat to its unique bonfire-crafting twist. The key moment of the interview, however, would come when we discussed its most distinct feature: the Umbral world. In between normal Soulslike battles and exploration, players can press the left trigger to shine a lantern…