How ‘Children Of The Sun’ started with a “shit” pitch to Devolver
Every game starts with an idea, and once the idea has begun to blossom, the next step is often getting a publisher to help with funding and marketing. Fortunately for supernatural strategy-shooter Children of the Sun developer René Rother, major publisher Devolver Digital liked his game, even if it didn’t like his “shit” pitch.
“I didn’t plan any of this at all,” Rother told NME. “When I realised, ‘Oh, I maybe have a game,’ I just sent an email to Devolver. They were like, ‘your pitch was shit but the game looks cool,…