Dragon’s Dogma 2 demands your full, undivided attention
Capcom
I was only 90 minutes into Dragon’s Dogma 2 when I accidentally let a child die.
The trouble started when a local shopkeeper asked me to find his son who had been dragged off by wolves. He asked me to question the locals for clues about his disappearance. I only had three hours with Capcom’s open-world RPG, so I naturally found myself skimming through some dialogue, assuming a waypoint would pop up on my map once I sleuthed out his location.
But that’s not how Dragon’s Dogma 2 works. Had I been paying more…