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spellcasting

Forspoken’s dazzling spell-casting impresses more than its story

When I first went hands-on with Forspoken earlier this year, I didn’t get a sense of its world. I don’t mean its open-world — I saw plenty of that as I zipped around its rolling hills like Sonic the Hedgehog. Rather, I didn’t learn much about Athia beyond its gorgeous landscapes. All I got to see was a promising playground that gave me plenty of excuses to sling spells at wandering monsters. It was dazzling, but what was I doing here? My missing context was filled in with a more recent and much longer demo. While…