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Cooler Master GM32-FQ QHD 165 Hz Gaming Monitor Review

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When shopping for a gaming monitor based on specs, it’s easy to assume that products from the same maker, in the same line, with the same specs that differ only in screen size will perform the same. But I’ve reviewed several products from our best gaming monitor roster that share a lot of DNA that are not just smaller or larger versions of one another.

Case in point: two new monitors from Cooler Master. I recently reviewed the GM27-FQS and found it offered solid gaming performance and accurate color. I received its larger cousin, the GM32-FQ, at the same time, and though the two screens look the same and have mostly the same specs, they are different in more ways than just size.

The GM32-FQ features an IPS panel with QHD resolution, 165 Hz, Adaptive-Sync, HDR and extended color. It differs from the GM27-FQS in a few ways that can only be discovered by testing and hands-on gameplay.

Cooler Master GM32-FQ Specs

Panel Type / Backlight IPS / W-LED, edge array
Screen Size / Aspect Ratio 32 inches / 16:9
Max Resolution & Refresh Rate 2560×1440 @ 165 Hz
FreeSync: 48-165 Hz
G-Sync Compatible
Native Color Depth & Gamut 10-bit (8-bit+FRC) / DCI-P3
Response Time (GTG) 5ms
Brightness (mfr) 400 nits
Contrast (mfr) 1,200:1
Speakers 2x 2w
Video Inputs 1x DisplayPort 1.2
2x HDMI 2.0
1x USB-C
Audio 3.5mm headphone output
USB 3.0 1x up, 2x down or None
Power Consumption 33.1w, brightness @ 200 nits
Panel Dimensions WxHxD w/base 28.2 x 18.3-22.6 x 10.9 inches (716 x 465-575 x 277mm)
Panel Thickness Upper: 0.3 inch (8mm)
Lower: 1.7 inches (43mm)
Bezel Width Top/sides: 0.3 inch (8mm)
Bottom: 0.7 inch (18mm)
Weight 13.7 pounds (6.2kg)
Warranty 3 years

The GM32-FQ features a relatively new variant of IPS technology – Advanced Dimension Switch or ADS. It’s the same as Samsung’s PLS (Plane-Line Switching) in that the liquid crystals are laid along the same plane to admit more of the backlight’s output through to the TFT layer. In theory, this should provide greater brightness and better contrast. In practice, the GM32-FQ has a higher output than the GM27-FQS and is therefore certified VESA DisplayHDR 400, a figure I verified in testing. It also has higher contrast though not by much. I measured close to 1,200:1 versus the 27’s 950:1, a nice gain that can be seen with the naked eye.

Other image-related specs are the same. I measured the same 92% coverage of DCI-P3 and similar levels of color accuracy. But the GM32-FQ requires exactly zero adjustments to provide reference-level color, grayscale and gamma tracking, whereas the 27 needs a slight tweak.

Gaming performance has the same degree of promise. Both screens run at 165 Hz without overclock and include Adaptive-Sync and blur reduction via backlight strobe. The GM32-FQ has not been certified by Nvidia, but it runs G-Sync with no problems.

Perhaps the most compelling thing is pricing; the GM32-FQ is only around $70 more than the GM27-FQS at this writing. So, you can get the same game performance, a little more contrast, a larger screen, and the same cool thin-panel styling with a metal backplate and quality stand for an extra seventy bucks. That’s a win by any definition.

Assembly and Accessories

The GM32-FQ’s carton is just a larger version of the GM27-FQS’s, slim and efficient. The three parts come out of their crumbly foam and will require the included Phillips-head screwdriver for assembly. Once complete, the package is solid and secure. In addition to an external power brick, you get HDMI and DisplayPort cables plus a little clip to keep wiring tidy.

Product 360

Cooler Master created a nice minimalist look for the GM32-FQ that is visually identical to the GM27-FQS. One advantage of the ADS/IPS screen is that it’s a bit more rigid. This allows for the thin upper panel portion, which is just seven millimeters deep. Components are packed into a bulge in the lower half that is 18 millimeters, still much thinner than the average 32-inch or 27-inch monitor. The bolt pattern is 100 mm VESA, so you can use an arm if you wish.

The stand is all metal and finished in gray satin that exudes quality. Corners and edges are nicely softened while maintaining the dramatic angles necessary for contemporary styling. The height adjustment is 110 mm (4.3 inches) with a 15 degree swivel and 5/20 degree tilt. There is no portrait mode. Movements are smooth and firm with no play.

The GM32-FQ eschews any sort of LED lighting feature. You’ll remember that the GM27-FQS has lights in its base for a neat ring effect, but the 32-inch display is all business. The screen has the same near-invisible bezel of 7 mm with an 18 mm strip across the bottom adorned by a tiny Cooler Master Logo. The control keys are around the back right and again devoid of a joystick. Also in the back is a larger logo and a grill housing two speakers. The GM27-FQS was soundless, but the 32-inch delivers decent sound with clear highs and good volume.

Video inputs include two HDMI 2.0, one DisplayPort 1.2 and a USB-C port. Peripherals can be connected to two USB 3.0 downstream jacks, and there’s an upstream port for connecting to your PC.

OSD Features

I expected the GM32-FQ’s OSD to be the same as what I found in the GM27-FQS, but there are a few differences worth mentioning.

The GM32-FQ offers eight picture modes and includes an sRGB preset among its choices. Each mode has different settings, like Black Stabilization to brighten shadow areas and dynamic contrast for SDR content only. The sRGB mode provides that color gamut, but I found better accuracy when choosing BT709 in the Color Space sub-menu, under Color Adjust. I’ll talk about that in more detail later. The Game mode has another six presets, which change gamma to best suit different game types. The Response Time (overdrive) feature has four levels, but anything over the lowest creates visible ghosting.

In the Color Adjust menu, you’ll find the same color temps, 6-axis sliders and color space options as the GM27-FQS but no gamma presets. That’s OK, because the GM32-FQ has better gamma tracking than its smaller sibling. If you want the smaller gamut, choose BT709 rather than the sRGB picture mode, it’s much closer to spec. For the full extended gamut, stick with Auto; it provides professional-level color.

Video processing options reside in the Setup Menu, where you can toggle Adaptive-Sync or turn on the backlight strobe, which Cooler Master calls Motion Clearness. The strobe works well and only exacts around 30% of the light output at the highest of four settings. Though there is a Crosshair option in the menu, I could not find a way to activate it. It remained grayed out in all picture modes.

Cooler Master GM32-FQ Calibration Settings

The GM32-FQ is one of the rare displays that comes calibrated to perfection out of the box. I didn’t have to do a thing to measure color, grayscale and gamma that rivaled the best professional screens. The native gamut covers 92% of DCI-P3 and if you want sRGB, set the Color Space option to BT709. In all cases, it’s best to leave the color temp on Native. There are no gamma presets, but tracking is nearly perfect if 2.2 is your preference.

HDR signals activate three additional picture modes, Movie, Game and Custom. The latter has RGB sliders as well as black and white level threshold controls. In all three HDR modes, you can adjust the backlight’s output, which very few HDR monitors allow.

Picture Mode Standard
Brightness 200 nits 58
Brightness 120 nits 36
Brightness 100 nits 29
Brightness 80 nits 23
Brightness 50 nits 12 (min. 19 nits)
Contrast 70
Color Temp/Color Space Native/Auto or BT709

Gaming and Hands-on

I am partial to 32-inch monitors easy to put two documents up side by side when writing in Word and spreadsheets can be viewed with a minimum of scrolling. Web pages can also be seen with very little use of the mouse wheel. And I can keep a page up next to a document when I need to refer to information found online.

My only comment concerning the GM32-FQ is the same one I’d make about any 32-inch QHD monitor – pixel density. While 93ppi is enough to read small text clearly and render fine detail in graphics, it’s not Ultra HD, a resolution I’ve become accustomed to. Extended color helps with video and photo editing because the extra color saturation adds to the perception of sharpness. I use an sRGB monitor in my daily work, and it’s easy to see the Cooler Master’s extra punch and hue.

Gaming is another story. Motion resolution becomes the critical factor, and, in that metric, QHD at 165 Hz is equal to, if not superior to, Ultra HD at 144 Hz. The realistic frame rates I see from a GeForce RTX 3090 video card are 150-165 fps in QHD and 100-110 fps in Ultra HD. That’s more than enough to make a visual difference. QHD is still the best balance between resolution and speed.

The GM32-FQ has no problems with the input lag. I could perceive its quicker control response compared to an Ultra HD screen. My aim was more accurate, evidenced by higher frag rates in Doom Eternal’s Horde mode. I’m not a very skilled player, but some monitors are better suited to my abilities than others. The GM32-FQ helped me play better.

HDR was something of a mixed bag. The GM32-FQ has a better HDR image than the GM27-FQS, but you have to take an extra step to get there. The brightness control not only remains active in HDR mode, but it also inherits the same SDR setting. So, when I fire up Call of Duty WWII, I have to raise the brightness to maximum to get the full effect. There’s no more contrast there, but the picture pops more than it does when set to 200 nits peak. HDR color is excellent in every respect. Detail is well-rendered without any need to tweak the in-game HDR settings. Reds are particularly strong, but greens and blues shine too.

Video processing is mostly fine, but I noticed a bit of softness when moving the mouse quickly. This is thanks to a weak overdrive. I could only use it at the lowest setting; anything higher produced resolution-robbing ghosting. The low setting barely applies any compensation, so motion blur is visible. It wasn’t enough to detract from my personal gaming experience, but if you’re a more advanced player, I recommend you try it before you buy.


When shopping for a gaming monitor based on specs, it’s easy to assume that products from the same maker, in the same line, with the same specs that differ only in screen size will perform the same. But I’ve reviewed several products from our best gaming monitor roster that share a lot of DNA that are not just smaller or larger versions of one another.

Case in point: two new monitors from Cooler Master. I recently reviewed the GM27-FQS and found it offered solid gaming performance and accurate color. I received its larger cousin, the GM32-FQ, at the same time, and though the two screens look the same and have mostly the same specs, they are different in more ways than just size.

The GM32-FQ features an IPS panel with QHD resolution, 165 Hz, Adaptive-Sync, HDR and extended color. It differs from the GM27-FQS in a few ways that can only be discovered by testing and hands-on gameplay.

Cooler Master GM32-FQ Specs

Panel Type / Backlight IPS / W-LED, edge array
Screen Size / Aspect Ratio 32 inches / 16:9
Max Resolution & Refresh Rate 2560×1440 @ 165 Hz
FreeSync: 48-165 Hz
G-Sync Compatible
Native Color Depth & Gamut 10-bit (8-bit+FRC) / DCI-P3
Response Time (GTG) 5ms
Brightness (mfr) 400 nits
Contrast (mfr) 1,200:1
Speakers 2x 2w
Video Inputs 1x DisplayPort 1.2
2x HDMI 2.0
1x USB-C
Audio 3.5mm headphone output
USB 3.0 1x up, 2x down or None
Power Consumption 33.1w, brightness @ 200 nits
Panel Dimensions WxHxD w/base 28.2 x 18.3-22.6 x 10.9 inches (716 x 465-575 x 277mm)
Panel Thickness Upper: 0.3 inch (8mm)
Lower: 1.7 inches (43mm)
Bezel Width Top/sides: 0.3 inch (8mm)
Bottom: 0.7 inch (18mm)
Weight 13.7 pounds (6.2kg)
Warranty 3 years

The GM32-FQ features a relatively new variant of IPS technology – Advanced Dimension Switch or ADS. It’s the same as Samsung’s PLS (Plane-Line Switching) in that the liquid crystals are laid along the same plane to admit more of the backlight’s output through to the TFT layer. In theory, this should provide greater brightness and better contrast. In practice, the GM32-FQ has a higher output than the GM27-FQS and is therefore certified VESA DisplayHDR 400, a figure I verified in testing. It also has higher contrast though not by much. I measured close to 1,200:1 versus the 27’s 950:1, a nice gain that can be seen with the naked eye.

Other image-related specs are the same. I measured the same 92% coverage of DCI-P3 and similar levels of color accuracy. But the GM32-FQ requires exactly zero adjustments to provide reference-level color, grayscale and gamma tracking, whereas the 27 needs a slight tweak.

Gaming performance has the same degree of promise. Both screens run at 165 Hz without overclock and include Adaptive-Sync and blur reduction via backlight strobe. The GM32-FQ has not been certified by Nvidia, but it runs G-Sync with no problems.

Perhaps the most compelling thing is pricing; the GM32-FQ is only around $70 more than the GM27-FQS at this writing. So, you can get the same game performance, a little more contrast, a larger screen, and the same cool thin-panel styling with a metal backplate and quality stand for an extra seventy bucks. That’s a win by any definition.

Assembly and Accessories

The GM32-FQ’s carton is just a larger version of the GM27-FQS’s, slim and efficient. The three parts come out of their crumbly foam and will require the included Phillips-head screwdriver for assembly. Once complete, the package is solid and secure. In addition to an external power brick, you get HDMI and DisplayPort cables plus a little clip to keep wiring tidy.

Product 360

Cooler Master created a nice minimalist look for the GM32-FQ that is visually identical to the GM27-FQS. One advantage of the ADS/IPS screen is that it’s a bit more rigid. This allows for the thin upper panel portion, which is just seven millimeters deep. Components are packed into a bulge in the lower half that is 18 millimeters, still much thinner than the average 32-inch or 27-inch monitor. The bolt pattern is 100 mm VESA, so you can use an arm if you wish.

The stand is all metal and finished in gray satin that exudes quality. Corners and edges are nicely softened while maintaining the dramatic angles necessary for contemporary styling. The height adjustment is 110 mm (4.3 inches) with a 15 degree swivel and 5/20 degree tilt. There is no portrait mode. Movements are smooth and firm with no play.

The GM32-FQ eschews any sort of LED lighting feature. You’ll remember that the GM27-FQS has lights in its base for a neat ring effect, but the 32-inch display is all business. The screen has the same near-invisible bezel of 7 mm with an 18 mm strip across the bottom adorned by a tiny Cooler Master Logo. The control keys are around the back right and again devoid of a joystick. Also in the back is a larger logo and a grill housing two speakers. The GM27-FQS was soundless, but the 32-inch delivers decent sound with clear highs and good volume.

Video inputs include two HDMI 2.0, one DisplayPort 1.2 and a USB-C port. Peripherals can be connected to two USB 3.0 downstream jacks, and there’s an upstream port for connecting to your PC.

OSD Features

I expected the GM32-FQ’s OSD to be the same as what I found in the GM27-FQS, but there are a few differences worth mentioning.

The GM32-FQ offers eight picture modes and includes an sRGB preset among its choices. Each mode has different settings, like Black Stabilization to brighten shadow areas and dynamic contrast for SDR content only. The sRGB mode provides that color gamut, but I found better accuracy when choosing BT709 in the Color Space sub-menu, under Color Adjust. I’ll talk about that in more detail later. The Game mode has another six presets, which change gamma to best suit different game types. The Response Time (overdrive) feature has four levels, but anything over the lowest creates visible ghosting.

In the Color Adjust menu, you’ll find the same color temps, 6-axis sliders and color space options as the GM27-FQS but no gamma presets. That’s OK, because the GM32-FQ has better gamma tracking than its smaller sibling. If you want the smaller gamut, choose BT709 rather than the sRGB picture mode, it’s much closer to spec. For the full extended gamut, stick with Auto; it provides professional-level color.

Video processing options reside in the Setup Menu, where you can toggle Adaptive-Sync or turn on the backlight strobe, which Cooler Master calls Motion Clearness. The strobe works well and only exacts around 30% of the light output at the highest of four settings. Though there is a Crosshair option in the menu, I could not find a way to activate it. It remained grayed out in all picture modes.

Cooler Master GM32-FQ Calibration Settings

The GM32-FQ is one of the rare displays that comes calibrated to perfection out of the box. I didn’t have to do a thing to measure color, grayscale and gamma that rivaled the best professional screens. The native gamut covers 92% of DCI-P3 and if you want sRGB, set the Color Space option to BT709. In all cases, it’s best to leave the color temp on Native. There are no gamma presets, but tracking is nearly perfect if 2.2 is your preference.

HDR signals activate three additional picture modes, Movie, Game and Custom. The latter has RGB sliders as well as black and white level threshold controls. In all three HDR modes, you can adjust the backlight’s output, which very few HDR monitors allow.

Picture Mode Standard
Brightness 200 nits 58
Brightness 120 nits 36
Brightness 100 nits 29
Brightness 80 nits 23
Brightness 50 nits 12 (min. 19 nits)
Contrast 70
Color Temp/Color Space Native/Auto or BT709

Gaming and Hands-on

I am partial to 32-inch monitors easy to put two documents up side by side when writing in Word and spreadsheets can be viewed with a minimum of scrolling. Web pages can also be seen with very little use of the mouse wheel. And I can keep a page up next to a document when I need to refer to information found online.

My only comment concerning the GM32-FQ is the same one I’d make about any 32-inch QHD monitor – pixel density. While 93ppi is enough to read small text clearly and render fine detail in graphics, it’s not Ultra HD, a resolution I’ve become accustomed to. Extended color helps with video and photo editing because the extra color saturation adds to the perception of sharpness. I use an sRGB monitor in my daily work, and it’s easy to see the Cooler Master’s extra punch and hue.

Gaming is another story. Motion resolution becomes the critical factor, and, in that metric, QHD at 165 Hz is equal to, if not superior to, Ultra HD at 144 Hz. The realistic frame rates I see from a GeForce RTX 3090 video card are 150-165 fps in QHD and 100-110 fps in Ultra HD. That’s more than enough to make a visual difference. QHD is still the best balance between resolution and speed.

The GM32-FQ has no problems with the input lag. I could perceive its quicker control response compared to an Ultra HD screen. My aim was more accurate, evidenced by higher frag rates in Doom Eternal’s Horde mode. I’m not a very skilled player, but some monitors are better suited to my abilities than others. The GM32-FQ helped me play better.

HDR was something of a mixed bag. The GM32-FQ has a better HDR image than the GM27-FQS, but you have to take an extra step to get there. The brightness control not only remains active in HDR mode, but it also inherits the same SDR setting. So, when I fire up Call of Duty WWII, I have to raise the brightness to maximum to get the full effect. There’s no more contrast there, but the picture pops more than it does when set to 200 nits peak. HDR color is excellent in every respect. Detail is well-rendered without any need to tweak the in-game HDR settings. Reds are particularly strong, but greens and blues shine too.

Video processing is mostly fine, but I noticed a bit of softness when moving the mouse quickly. This is thanks to a weak overdrive. I could only use it at the lowest setting; anything higher produced resolution-robbing ghosting. The low setting barely applies any compensation, so motion blur is visible. It wasn’t enough to detract from my personal gaming experience, but if you’re a more advanced player, I recommend you try it before you buy.

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