Developing Games on Unity: Examining Approaches to Organizing Architecture
Too Long; Didn’t Read
An experienced Unity developer explains the architecture of Unity game development projects. The best architecture is the one that does not exist and combines different approaches in a convenient and efficient style for the team. Unity’s implementation of MonoBehaviour-based COP doesn’t look ideal. Singleton is an object contained in the scene or the entire project in a single instance.
Too Long; Didn’t Read
An experienced Unity developer explains the architecture of Unity game development projects. The best architecture is the one that does not exist and combines different approaches in a convenient and efficient style for the team. Unity’s implementation of MonoBehaviour-based COP doesn’t look ideal. Singleton is an object contained in the scene or the entire project in a single instance.