Betrayal at Club Low – Destructoid
Walking into the club like
When discussing video gaming’s propensity towards violence, I often say, “ballistics are easy, discussion is difficult.” Simulating the path of a bullet has been part of the video game landscape for almost as long as it has existed. However, we still struggle with creating meaningful communication. We don’t often argue with the end boss, they’re usually not in a talking mood.
I’m always intrigued to see games make an attempt at simulating discussions. At the bottom rung, a game will have you…