How Nintendo designed the physics of Tears of the Kingdom
Nintendo
“Development is going to be chaos.”
That was the reaction of Takahiro Takayama, lead physics engineer on The Legend of Zelda: Tears of the Kingdom, when he saw the first prototypes for two of the game’s abilities: Ultrahand and Fuse. The seasoned engineer, who led the physics system on The Legend of Zelda: Breath of the Wild, as well, knew that this type of physics system was uncharted territory.
“The more I thought, the more I worried,” he explained during a panel at 2024’s Game Developers Conference (GDC).…