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The Last of Us Series Co-Creator Craig Mazin Silently Pulls His Name From the Borderlands Movie Script

The Last of Us TV series co-creator Craig Mazin has removed his name from the long-gestating Borderlands movie. As per World of Reel and confirmed through the Writer's Guild of America (WGA) website, the currently credited writers on the film are Eli Roth and Joe Crombie — the latter is a pseudonym for Mazin, suggesting that he no longer wants to be attached to the project. The film adaptation of the popular Gearbox looter-shooter appears to be in development hell, thanks to a test screening in November that led to…

Craig Mazin On The Writers’ Strike

Image via FilmMagic As a writer, Craig Mazin isn’t one to mince words. As the creator of 2019’s groundbreaking miniseries Chernobyl and co-creator of The Last of Us (alongside original game director Neil Druckmann), Mazin has had quite the career — and when looking toward the future, nothing seems off limits. Except during a strike of course. During a recent interview with Variety, Mazin discussed how he was able to take such an iconic video game and adapt it for television — along with his broader thoughts on…

Last of Us Zombie Kiss: Showrunner Discusses Character’s Death

Anna Torv as Tess.Image: HBOAfter only two weeks, it should be pretty clear that HBO’s The Last of Us is catching on with audiences. From its spot-on adaptation of elements of the video game, to its dark extensions of that lore, to the terrifying reality of its world, fans and non-fans of the game alike seem to be eating it up. And, in the latest episode, there seemed to be less eating and more... kissing, which some may have found curious.As discussed in our extended recap, episode twoof The Last of Us ended with Tess

Last of Us Showrunner Says Death on TV Is More Real Than Games

Screenshot: HBO“Will break the video game curse?” is a debate as cyclical and pointless in entertainment criticism as “Are video games art?” is in games media, but Last of Us showrunner Craig Mazin is intent on blending the two together to make his press tour as insufferable as possible.Speaking to the New Yorker—in, of course, a piece indeed titled “Can The Last of Us Break the Curse of Bad Video Game Adaptations?”—Mazin discussed the game’s transition from a player-controlled experience to a passive one, and how in the