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Users Can Resell Digital Games Through Ultra’s New Web3 Gaming Marketplace

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Users can resell digital games through Ultra’s new Web3 gaming marketplace are entitled in this article

Users Can Resell Digital Games Through Ultra’s New Web3 Gaming Marketplace. has steadily grown with goods such as the Ultra Wallet, the forthcoming Ultra Arena esports network, and the Uniq Marketplace for NFTs. Long-running Web3 gaming Marketplace Ultra is set to debut its Digital Games marketplace later this month, with a unique twist users will be able to resale digital games they’ve bought through a secondary marketplace.

According to the business, the new digital PC gaming shop will debut with about 60 or 70 titles, including Web3 games like Items of Ethernity, Cross the Ages, and MARS4. It will, however, include conventional Web2 games that do not include NFT or token components, such as Lords of the Fallen, The Walking Dead, The Telltale Definitive Series, and the Syberia game series.

Robot Cache, a blockchain company co-founded by experienced game creator Brian Fargo, has also dabbled with a resale strategy for digital games using its IRON currency. Some of the titles that Ultra titles will give users are listed on the Robot Cache marketplace. Ultra Games is allowing publishers to play with this new strategy, but there is one important caveat: the publisher’s royalty charge cannot exceed 70% of the resale price. Why would a gamer care if he doesn’t get much money for selling a game? Gilot informed Decrypt. That is a question for each developer to answer. For example, if it’s Rockstar creating Red Dead Redemption 3, they won’t take the same percentage as an indie company building a game for half the price.

Gilot stated that game creators and producers will have more flexibility to play with their business methods than conventional digital game retailers, such as Steam, which does not allow Web3 games. With games tokenized, publishers or partners could use the proof-of-ownership function to hand out discounts, distinctive in-game goods, and more. Non-Web3 people will be able to join Ultra Games with an email and phone number. Crypto components are hidden beneath a Web2-friendly interface, but users can obtain that information if wanted. In addition, Ultra Games does not charge customers network gas costs for transactions.

Gilot also stated that Ultra Games is intended to assist NFT efforts from distributors and developers. They’ll be able to create digital collectibles called Uniqs, which will be exchanged in the same way that tokenized game licenses are. You can build some interesting business models around it. Instead of being against people recycling, they can accept it and profit from it, Gilot explained. You’re providing a better end solution for gamers and profiting from it, rather than simply leaving money on the table for hackers or whatever.

Digital collectibles and assets are already well-established in famous Web2 games such as Counter-Strike Global Offensive, where individual object purchases have exceeded $100,000. However, such assets are usually limited to a single game or platform, whereas user-owned NFT assets allow for cross-game integration. it is technologically possible.


Digital Games

Users can resell digital games through Ultra’s new Web3 gaming marketplace are entitled in this article

Users Can Resell Digital Games Through Ultra’s New Web3 Gaming Marketplace. has steadily grown with goods such as the Ultra Wallet, the forthcoming Ultra Arena esports network, and the Uniq Marketplace for NFTs. Long-running Web3 gaming Marketplace Ultra is set to debut its Digital Games marketplace later this month, with a unique twist users will be able to resale digital games they’ve bought through a secondary marketplace.

According to the business, the new digital PC gaming shop will debut with about 60 or 70 titles, including Web3 games like Items of Ethernity, Cross the Ages, and MARS4. It will, however, include conventional Web2 games that do not include NFT or token components, such as Lords of the Fallen, The Walking Dead, The Telltale Definitive Series, and the Syberia game series.

Robot Cache, a blockchain company co-founded by experienced game creator Brian Fargo, has also dabbled with a resale strategy for digital games using its IRON currency. Some of the titles that Ultra titles will give users are listed on the Robot Cache marketplace. Ultra Games is allowing publishers to play with this new strategy, but there is one important caveat: the publisher’s royalty charge cannot exceed 70% of the resale price. Why would a gamer care if he doesn’t get much money for selling a game? Gilot informed Decrypt. That is a question for each developer to answer. For example, if it’s Rockstar creating Red Dead Redemption 3, they won’t take the same percentage as an indie company building a game for half the price.

Gilot stated that game creators and producers will have more flexibility to play with their business methods than conventional digital game retailers, such as Steam, which does not allow Web3 games. With games tokenized, publishers or partners could use the proof-of-ownership function to hand out discounts, distinctive in-game goods, and more. Non-Web3 people will be able to join Ultra Games with an email and phone number. Crypto components are hidden beneath a Web2-friendly interface, but users can obtain that information if wanted. In addition, Ultra Games does not charge customers network gas costs for transactions.

Gilot also stated that Ultra Games is intended to assist NFT efforts from distributors and developers. They’ll be able to create digital collectibles called Uniqs, which will be exchanged in the same way that tokenized game licenses are. You can build some interesting business models around it. Instead of being against people recycling, they can accept it and profit from it, Gilot explained. You’re providing a better end solution for gamers and profiting from it, rather than simply leaving money on the table for hackers or whatever.

Digital collectibles and assets are already well-established in famous Web2 games such as Counter-Strike Global Offensive, where individual object purchases have exceeded $100,000. However, such assets are usually limited to a single game or platform, whereas user-owned NFT assets allow for cross-game integration. it is technologically possible.

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