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Ubisoft reportedly cancels an Immortals Fenyx Rising sequel

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Ubisoft has reportedly cancelled its plans for an Immortals Fenyx Rising sequel. Multiple sources anonymously told VGC that a follow-up was in early development at Ubisoft Quebec, but leadership ultimately decided to cancel it.

Kotaku has also corroborated the report. Ubisoft has commented on VGC’s original reporting, saying it’s “reallocating some creative teams and resources within the Quebec studio.”

“As part of our global strategy, we are redirecting and reallocating some creative teams and resources within the Quebec studio to other unannounced projects,” the company told VGC. “The expertise and technologies these teams developed will serve as an accelerator for the development of these key projects focused on our biggest brands. We have nothing further to share at this time.”

Fading into myth

Ubisoft’s Breath Of The Wild-inspired title from 2020 was good, and found moderate success among players. Still, VGC’s sources claim that Ubisoft canceled the Immortals sequel over perceived challenges around establishing the IP.

Ubisoft’s original plan revolved around turning Immortals into a franchise that would explore various mythologies. The original game and its DLC explored the Greek and Chinese mythologies, respectively. Journalist Jeff Grubb reported last year that Ubisoft intended to explore things such as Hawaiian Polynesian myths in the future, but that won’t be happening anymore.

Immortals is Ubisoft’s fourth known cancellation this year. It follows the axing of three unannounced games as the company shifts focus to its best-selling IPs. To give you an idea of how closely Ubisoft is sticking to their bigger properties, this year’s Assassin’s Creed Mirage is but one of at least six games in the series currently in development.

This casts yet another large shadow over the fates of upcoming titles such as Skull & Bones and the poster child of development hell itself, Beyond Good & Evil 2.

Tiago Manuel

Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.

More Stories by Tiago Manuel


Ubisoft has reportedly cancelled its plans for an Immortals Fenyx Rising sequel. Multiple sources anonymously told VGC that a follow-up was in early development at Ubisoft Quebec, but leadership ultimately decided to cancel it.

Kotaku has also corroborated the report. Ubisoft has commented on VGC’s original reporting, saying it’s “reallocating some creative teams and resources within the Quebec studio.”

“As part of our global strategy, we are redirecting and reallocating some creative teams and resources within the Quebec studio to other unannounced projects,” the company told VGC. “The expertise and technologies these teams developed will serve as an accelerator for the development of these key projects focused on our biggest brands. We have nothing further to share at this time.”

Fading into myth

Ubisoft’s Breath Of The Wild-inspired title from 2020 was good, and found moderate success among players. Still, VGC’s sources claim that Ubisoft canceled the Immortals sequel over perceived challenges around establishing the IP.

Ubisoft’s original plan revolved around turning Immortals into a franchise that would explore various mythologies. The original game and its DLC explored the Greek and Chinese mythologies, respectively. Journalist Jeff Grubb reported last year that Ubisoft intended to explore things such as Hawaiian Polynesian myths in the future, but that won’t be happening anymore.

Immortals is Ubisoft’s fourth known cancellation this year. It follows the axing of three unannounced games as the company shifts focus to its best-selling IPs. To give you an idea of how closely Ubisoft is sticking to their bigger properties, this year’s Assassin’s Creed Mirage is but one of at least six games in the series currently in development.

This casts yet another large shadow over the fates of upcoming titles such as Skull & Bones and the poster child of development hell itself, Beyond Good & Evil 2.

Tiago Manuel

Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.

More Stories by Tiago Manuel

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